HANUM, Luthfia; SENOWARSITO, Senowarsito; WAHYUNI, Sri. Students’ Perceptions of Baamboozle Gamification in Vocabulary Learning: A Case Study of 5th Grade Students’ of MI Darul Ulum Semarang. Innovative: Journal Of Social Science Research, [S. l.], v. 5, n. 4, p. 759–768, 2025. DOI: 10.31004/innovative.v5i4.19707. Disponível em: https://j-innovative.org/index.php/Innovative/article/view/19707. Acesso em: 30 jun. 2026.