PERAKAWARDANI, Lastry; TASLIM, Taslim; MUHDAR, Fahriadi. The Implementation of Game-based Learning Using Kahoot Application in Teaching Vocabulary at the Tenth-grade Students of SMKN 1 BONE. Innovative: Journal Of Social Science Research, [S. l.], v. 5, n. 2, p. 1092–1101, 2025. DOI: 10.31004/innovative.v5i2.17704. Disponível em: http://j-innovative.org/index.php/Innovative/article/view/17704. Acesso em: 9 jul. 2026.